Unity game developer · Kerala, India · Open to work
I build multiplayer games, gameplay systems and the backends behind them, and I ship them.
I build games in Unity and C# and take them all the way to players. Seven years of it, from solo mobile releases to Photon multiplayer at a studio. I also build web platforms, and I use AI tools to move faster while checking everything by hand.
I worked as an Associate Unity Game Developer at Anadae in Kochi, where I built the Photon multiplayer layer for an unreleased title. Before that I shipped my own games as an independent developer. I can build for PC, mobile and web, and I am open to remote and on-site roles.
A social card game about trust and bluffing. Players steal, drain and lie across the table, and a bankrupt player has to decide who to believe. Proximity voice chat lets you hear every lie.

A fantasy adventure with level progression, animated UI and clear feedback for every player action. Live on Google Play.
Drive as far as you can without hitting an obstacle. A speedometer and gears, a high score table and a colour picker for the car, all made in a single day.
A college management platform with real-time attendance, push notifications and Razorpay payments. One college uses it today and more are evaluating it.
An open-world car racing game in the spirit of Need for Speed: Most Wanted (2005). I built its levels and started the game while learning Unity. I stopped there on purpose: a game at that scale needs a team, and I will not release anything below the quality I set for it.
Also: at Anadae I built a Castle Crush-style game that was not finished before the company shut down, and I am now working on Dominance of Valor, an online multiplayer shooter with characters and environments modelled in Blender.
Started with Unity. I began learning Unity and C# by building small games, which taught me gameplay code, interfaces and how a game comes together. I aimed big from the start, building an open-world racing game called The Revenge, which taught me how large AAA work really is. Most of those learning projects never shipped, but they are where I picked up the fundamentals.
Built my own games as Pixelaks. While studying, I shipped Into The Fantasy on Google Play, plus earlier releases that are no longer on the store, and learned Firebase, PlayFab, Unity Ads and in-app purchases by using them in real projects.
B.Sc. Computer Science, Pondicherry University, MGGAC. I completed my degree while continuing to build and release games.
Associate Game Developer, Anadae, Kochi. Photon matchmaking, rooms and player sync; gameplay features and UI; game design documents; mobile performance work. The company shut down before its title could ship.
Building on my own again. I kept developing Adhyora, a Firebase academic management platform that began as my college project and is now live at one college, and built Deck of Deception, a browser card game of bluffing and strategy.